AI Insights · Timothy · January 2022
Top 5 Sports Games in Oceania, Q4 2021: Unified Platform Performance
In Q4 2021, the top sports games in Oceania showed varied trends in downloads, revenue, and active users, with notable performances from 8 Ball Pool™ and Cricket League.
In Q4 2021, the top five sports games in Oceania on a unified platform, comprising both iOS and Android data, showcased diverse trends in weekly downloads, revenue, and active users, according to Sensor Tower's data.
8 Ball Pool™ from Miniclip.com experienced a significant increase in weekly revenue, peaking at approximately $100K in the week of December 20. Weekly downloads for the game saw an upward trend towards the end of the quarter, reaching around 27K in the last week of December. Weekly active users also showed a consistent rise, culminating in nearly 459K by the end of the quarter.
Cricket League, another title from Miniclip.com, saw its weekly revenue increase steadily, peaking at around $14.6K in the final week of December. Downloads spiked early in October with a high of 31.9K, then settled around 7.9K by the end of December. The game’s weekly active users also rose, reaching approximately 38.1K by the end of the period.
Hooper Hooper from smartmobi technology limited had a strong start in Q4 with downloads peaking at over 30K in the week of October 11. However, downloads decreased significantly as the quarter progressed, dropping to around 3.7K by early November. Correspondingly, weekly active users also declined, ending the quarter at around 638.
Touchgrind BMX 2 by Illusion Labs maintained a steady performance in weekly revenue, averaging around $2K to $3K throughout the quarter. Downloads showed a slight increase towards the end of December, reaching approximately 7.2K in the week of December 20. Weekly active users saw a mid-quarter peak, reaching over 21K in late November.
Finally, The Ramp. from Crescent Moon Games had notable fluctuations in downloads, peaking at around 15.3K in mid-December. Weekly revenue saw moderate growth, with a peak of approximately $626 in the week of December 20. Active users exhibited a rising trend, reaching around 37.5K by the end of the quarter.
These insights demonstrate the dynamic nature of user engagement and revenue generation in the sports games category. For more detailed analytics and insights, visit Sensor Tower.